Still, while the main plot only dips its toes in its main themes and leaves a lot of exposition to be desired, it does string the player along in a satisfying fashion, relegating much of its context to environmental storytelling. You wander around the school avoiding monsters, much like the cousins avoided bullies, and as you play Sally learns to cope with her fears and ever so slowly begins to fight back. There's a pretty direct metaphor at play here. It is here that Emily has seemingly been trapped, and so you must rescue your cousin, avoid the horrors looking for you, and also come to terms with the consequences of your actions. Sally sets out to find her but ends up in a nightmarish version of her home town filled with monsters. The majority of its citizens work in a factory in the mountains, and this sleepy community is one day rocked by the disappearance of Emily Kauffman, Sally's cousin. In Gylt you play as Sally, a girl who lives in the sorrowful and isolated mountain city of Bethelwood. We're not criticising the acknowledgement of heroes, but some might find the obvious comparisons here a bit of a stretch. Like Rime, which borrowed a lot of that sense of isolation from Team Ico, this time around it seems as though the Silent Hill universe has been the primary source of inspiration. First off, Gylt wears its inspiration on its sleeve. Well, answering that is complicated, so let's dive in deeper. Because of this, the pressure is on Tequila Works now, more so than perhaps is warranted considering the game's size and scope, but it has been given the daunting task of being part of the appeal of Stadia, at the very least its exclusive appeal. The game's name is Gylt, and it stands as the sole exclusive reason to buy into Stadia right now, apart from its obvious cloud-based advantages (and possible disadvantages). While Google does have the ambition of creating a wide variety of exclusives in the future in order to sell their new service, as of yet, they've had to buy one from developer Tequila Works, a studio that previously created titles such as Rime and Deadlight. While that might initially sound a lot better than 12 - and it most certainly does - it's still worth pointing out that the vast majority of those titles are old, as in more than six months old. Stadia is now launching in just a few short hours with 22 launch titles.
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